Video Games in Japan: Past, Present and Future The Present and Future: Progress to Next Level?

22 February 2012 from 6.30pm

The Japan Foundation
10-12 Russell Square
London, WC1B 5EH

Video Games in Japan: Past, Present and Future 
The Present and Future: Progress to Next Level? – Where is the Japanese Video Game Industry heading?

In 2008, the market for the consumption of video games in the UK became the second largest in the world, and it is still expanding. Within this situation, it is common knowledge that a great number of the games people in the UK play every day are made in Japan. However, the Japanese game industry, which has held an advantage for a long time, is now facing a series of challenges as new centres of video game production appear in developing countries. How can Japanese companies strengthen their position in markets around the world, taking into account the emergence of social gaming? Is the solution to prioritise the development of their human resources and rationalise the process of making games?

Prof Akira Baba, University of Tokyo, will make a presentation on the current situation and problems of the Japanese Game Industries and Takuma Endo, president of ACQUIRE and Development Director of Tenchu, a game which has sold 1.5million copies, will talk about where Japanese game makers are going. Steve Boxer, freelance journalist and member of the award-winning Video Games coverage team at The Guardian will respond to their presentations as a discussant.

There will be a prize-draw during the evening to win tickets to attend the Hyper Japan event, which takes place from 24th-26th February.

This event is free to attend but booking is essential. To reserve a place, please email your name and the title of the event you would like to attend to event@jpf.org.uk.

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Shinjuku Diaries: Films from The Art Theatre Guild of Japan

1 August 2011 – 31 August 2011

BFI, London

This season celebrates a period in the 1960s and 70s when the Japanese film industry was experiencing considerable shifts in its development. The Art Theatre Guild of Japan (ATG) became for audiences an alternative to the traditional film culture, and brought together outcasts and countercultural icons. Beginning with Imamura’s genre-blurring A Man Vanishes, and Oshima’s absurdist farce Death By Hanging, the ATG became the driving force behind a burst of creativity that was to mould an entire generation of Japanese filmmakers. The season finishes with Terayama’s iconic Pastoral Hide and Seek, a fantastical look at the past, present and future of man.

For more information, please click here.